PolyederExtensionsAddThreeDZigZag Method |
[This is preliminary documentation and is subject to change.]
Create a 3D "zigzag" / lightning-ish bolt
Namespace:
Infrastructure.Geometry
Assembly:
Infrastructure.Geometry (in Infrastructure.Geometry.dll) Version: 1.13.0+Branch.master.Sha.d583fc64569355d188a9c0818d257b6d0d3e1339
Syntax public static void AddThreeDZigZag(
this Polyeder polyeder,
CoordinateSystem coordinateSystem,
Length length,
Length width,
Length thickness
)
Parameters
- polyeder
- Type: Infrastructure.GeometryPolyeder
The polyeder to which to add everything - coordinateSystem
- Type: Infrastructure.GeometryCoordinateSystem
The coordinate system at the start of the geometry - length
- Type: Length
Determines how long the geometry should be (Z-axis) - width
- Type: Length
Determines how wide the geometry should be (Y-axis) - thickness
- Type: Length
Determines how high / thick the geometry should be (Z-axis)
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
Polyeder. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
See Also