Click or drag to resize

PolyederExtensionsAddThreeDZigZag Method

[This is preliminary documentation and is subject to change.]

Create a 3D "zigzag" / lightning-ish bolt

Namespace:  Infrastructure.Geometry
Assembly:  Infrastructure.Geometry (in Infrastructure.Geometry.dll) Version: 1.13.0+Branch.master.Sha.d583fc64569355d188a9c0818d257b6d0d3e1339
Syntax
C#
public static void AddThreeDZigZag(
	this Polyeder polyeder,
	CoordinateSystem coordinateSystem,
	Length length,
	Length width,
	Length thickness
)

Parameters

polyeder
Type: Infrastructure.GeometryPolyeder
The polyeder to which to add everything
coordinateSystem
Type: Infrastructure.GeometryCoordinateSystem
The coordinate system at the start of the geometry
length
Type: Length
Determines how long the geometry should be (Z-axis)
width
Type: Length
Determines how wide the geometry should be (Y-axis)
thickness
Type: Length
Determines how high / thick the geometry should be (Z-axis)

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type Polyeder. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
See Also