Polyeder Methods |
[This is preliminary documentation and is subject to change.]
The Polyeder type exposes the following members.
Name | Description | |
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AddFace(Face) |
Adds a new face to the polyeder, defined by face.
If a face already exists with the same vertex indexes, nothing is added and the index of the existing face is returned.
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AddFace(IReadOnlyListInt32) |
Adds a new face to the polyeder, using the provided vertexIndexes
If a face already exists with the same vertex indexes, nothing is added and the index of the existing face is returned.
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AddOffSet |
Creates a new Polyeder with the given offset added
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AddVertex(Point) |
Adds a new vertex to the polyeder, defined by the provided point
If a vertex already exists in that position, nothing is added and the index of the existing vertex is returned.
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AddVertex(Point) |
Adds the vertices to the polyeder and return their indexes.
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AddVertex(Double, Double, Double) |
Adds a new vertex to the polyeder, using the provided x, y and z values expressed in meters.
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AddVertex(Length, Length, Length) |
Adds a new vertex to the polyeder, using the provided x, y and z values.
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Merge |
Merge this polyeder with the provided mergeWith polyeder.
The polyeder being merged with will have its indexes updated and duplicate vertices will not be merged but re-used instead.
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Name | Description | |
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AddOneDRectangle |
Creates a 1D rectangle by adding 4 new vertices and 1 face to the polyeder which together form a rectangle of a given width and height.
(Defined by PolyederExtensions.) | |
AddOneDSquare |
Creates a 1D square by adding 4 new points and 1 face to the polyeder which together from a square of given size.
The square will always be in the Z = 0 plane
(Defined by PolyederExtensions.) | |
AddThreeDCircle |
Create a 3D circle around the origin of the provided coordinate system with given radius thickness.
(Defined by PolyederExtensions.) | |
AddThreeDCube |
Generate a 3D cube with a given size (width, height and length) from the origin of the provided coordinate system.
The origin of the coordinate system will be at the center of the cube
(Defined by PolyederExtensions.) | |
AddThreeDCylinder |
Adds a 3D cylinder to the polyeder.
(Defined by PolyederExtensions.) | |
AddThreeDPyramid |
Create a 3D pyramid from a provided coordinate system and tip point and given width.
(Defined by PolyederExtensions.) | |
AddThreeDPyramidFaces |
Adds 4 faces to the Polyeder, following a predefined order using the provided vertexIndexes (counter-clockwise).
These 4 faces are the remaining "side" faces of 3D pyramid. Each face consists out of 3 vertex indexes.
(Defined by PolyederExtensions.) | |
AddThreeDRectangle(CoordinateSystem, Length, Length, Length) | Overloaded.
Generate a 3D rectangle with a given length, width and height from the origin of the provided coordinate system
The origin of the coordinate system will be at the center of the rectangle
(Defined by PolyederExtensions.) | |
AddThreeDRectangle(Line, Length, Length, CoordinateSystemAdjustment) | Overloaded.
Generate a 3D rectangle with given width and height, based on the provided line.
The line represents the X-axis and runs through the center of the rectangle
(Defined by PolyederExtensions.) | |
AddThreeDRectangleFaces |
Adds 4 faces to the Polyeder, following a predefined order using the provided vertexIndexes (counter-clockwise).
These 4 faces are the remaining faces of a 3D rectangle, of which 2 opposite facing faces have already been added to the polyeder.
(Defined by PolyederExtensions.) | |
AddThreeDRectangles |
Generate 3D rectangles between the provided points, with given width and height.
At least 2 points must be provided.
(Defined by PolyederExtensions.) | |
AddThreeDSquare |
Generate a 3D square "frame" in which the sides of the frames are created using 3D rectangles with the given thickness (width & length).
The size determines how big the square will be (height and/ width)
(Defined by PolyederExtensions.) | |
AddThreeDZigZag |
Create a 3D "zigzag" / lightning-ish bolt
(Defined by PolyederExtensions.) |